O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo



The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

Moderno soulslike, Khazan reúne elementos que deram certo na categoria e faz seu próprio suco — e um suco demasiado Porreiro de modo a se repetir

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

A clara inspiração de modo a isso foi Nioh, qual também utiliza 1 sistema natural semelhante, porém isso tira um pouco do charme por um Souls e a graça por explorar 1 mundo interconectado e achar caminhos natural escondidos entre as áreas.

Outra coisa que identicamente conjuntamente incomoda demasiado é o fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente pelo jogo, quando comecei a realizar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei com todos os atalhos qual eu tinha Livre, completamente fechados.

O único detalhe cá é que as vezes possui um filtro exagerado demais em certas áreas, ao ponto do incomodar visualmente e dificultar de modo a enxergar inimigos e itens.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a The First Berserker: Khazan fighting game to deal as much damage as you can in a short window.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Similarmente identicamente conjuntamente temos personagens bastante natural escritos de que acompanham o protagonista durante a jornada e que agregam muito natural de modo a este conteúdo da história.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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